I’m actually not sure why I stopped playing this particular game. It is fast-paced and fun. It has a wonderful mechanic that helps GMs to come up with idea quickly. It also has an interesting diceless resolution system that mixes resource allocation with randomness.
Just to be clear, I’m talking about the Marvel Super Heroes Adventure Game, published by TSR in the late-late 1990s. It was prematurely dropped by TSR when it was bought by Wizards of the Coast and almost all non-d20 games were pruned from the catalogue.
I’m going to start posting about this game, my thoughts, short scenarios, houserules, game stats… Whatever I feel is fun!