The Emissary (John D. Manfrenjenson)
On the planet Earth, The Embassy is a shadow organization that makes deals and negotiates with alien races without the blessing or knowledge of established countries or organizations like SHIELD or SWORD.
The Emissary is their top agent.
Affiliations: Solo d10, Buddy d8, Team d6
Distinctions: Trained Diplomat, Sociopath, Words before Weapons
Superhuman Senses d10, Emotional Attack d10
SFX: Immunity to Emotional Attack. Spend d6 to ignore Emotional Stress/trauma.
SFX: Sharp Tongue. Add a d6 to your dice pool for an attack action and step back highest die in pool by –1. Step up Emotional stress or Mental Stress inflicted by +1.
SFX: Work the Crowd. Add a d6 and keep an additional effect die for each additional target.
Limit: Conscious Activation. If stressed out, asleep, or unconscious, shutdown Speak Softly power set. Recover Speak Softly when stress is recovered or you awake. If Mental Trauma is taken, shutdown Speak Softly until trauma is recovered
CARRY A BIG STICK
SFX: Energy Absorption. On a successful reaction against an Energy attack action, convert your opponent’s effect die into a Carry a Big Stick stunt or step up a Carry a Big Stick power by +1 for your next action. Spend d6 to use this stunt if your opponent’s action succeeds.
SFX: EMP. Add a d6 and keep an additional effect die for each additional target.
Limit: Gear. Shutdown Carry a Big Stick, and gain d6 or step up lowest in Doom Pool. Spend a d6 to recover.
Specialties: Psych Master d10, Cosmic Master d10, Combat Expert d8