The seductive and manipulative Meteorite:
METEORITE (Karla Sofen)
Distinctions: Greedy, Controlling, Treacherous Schemer
SFX: Boost. Shutdown highest MOONSTONE power to step up another MOONSTONE power by +1. Recover power by activating opportunity or during a Transition Scene.
SFX: Blinding Blast. Add a d6 and step up your effect die by +1 when inflicting Blinded! complication on a target.
SFX: Multipower. Use two or more MOONSTONE powers in a single dice pool at -1 step for each additional power.
Limit: Phasing. She can only phase for as long as she can hold her breath, and she can only phase herself and her clothing. Earn 1 PP when these interfere with your story.
Limit: Conscious Activation. If stressed out, asleep, or unconscious, shutdown MOONSTONE. Recover MOONSTONE when stress is recovered or you awake. If EMOTIONAL trauma is taken, shutdown MOONSTONE until trauma is recovered.
LET ME HELP YOU…
1 XP — when you use your Psych specialty to heal emotional stress/trauma .
3 XP — when you engage in a confrontation with another hero and emotionally manipulate them into getting what you want.
10 XP — when you use a questionable Psych or Medical asset or resource to support a team member or you refrain from supporting a team member with your Specialties at a critical moment.
LEGACY OF THE MOONSTONE
1 XP — when you describe dreams/visions of a blue-skinned, Kree warrior woman, and how they affected your actions against your nature.
3 XP — when you spend a Transition scene researching The Moonstone, when you could be helping yourself or others.
10 XP — when you decide to get rid of the Moonstone (and thus the visions) or embrace the warrior-woman’s heroic priorities.