The second of the team of former villains posing as heroes after Onslaught decimated the hero population:
TECHNO (Norbert Ebersol)
Distinctions: Arrogant Hoodlum, Technological Obsession, Former HYDRA Operative
SFX: Boost. Shutdown your highest TECH-PAC power to step up another TECH-PAC power by +1. Recover power by activating opportunity or during a Transition Scene.
SFX: Area Attack. Add a d6 and keep an additional effect die for each additional target.
SFX: Electrocution. On a reaction against a physical attack action, inflict physical stress with your effect die at no PP cost or spend a PP to step it up by +1.
SFX: Focus. If a pool includes a TECH-PAC power, you may replace two dice of equal size with one die +1 step larger.
Limit: Gear. Shutdown TECH-PAC and gain 1 PP. Take action vs. doom pool to recover.
MY NEW GADGET
1 XP — when you reveal a new stunt associated with your Tech Specialty.
3 XP — when you engage in a confrontation with another hero regarding your use of your Tech Specialty and your action or reaction total makes you the victor.
10 XP — when you use a questionable Tech asset or resource to support a team member or you refrain from supporting a team member with your Specialties at a critical moment.
1 XP — when you declare a villain as a former associate, then contact them covertly.
3 XP — when you make a deal with that villain or expose that villain’s plan.
10 XP — when you go through with the deal with that villain or bring in that villain for arrest.