Monthly Archives: May 2012

The Cromagus: Prehistoric Scourge of the Timestream!

Affiliations: 

Solo      Buddy      Team

Distinctions: Savage Temper, Gentile Veneer, Traveled the Timestream

CROMAGNON

Enhanced Strength      Enhanced Stamina      Enhanced Senses

SFX: Claws. Add a d6 to your dice pool for an attack action and step back highest die in pool by –1. Step up physical stress  inflicted by +1.

Limit: Inferiority Complex. Add d6 to doom when you step up stress or complications caused by emotional manipulation.

THE TIME GEM

The Time Gem (used without permission)


Time Supremacy       Time Travel      Godlike Speed

SFX: Time Freeze. Add a d6 and step up your effect die by +1 when inflicting Frozen in Time! complication on a target.

SFX: Age/Youth. Add a d6 and step up your effect die by +1 when inflicting Old Age! or Infant! complication on a target.

SFX: Immune to Aging. Spend d6 to ignore stress, trauma, or complications from aging effects.

SFX: Precognition/Postcognition. Spend d6 to borrow the highest die in the doom pool as an asset for your next action, then step back and return the doom die.

SFX: Rapid Healing. Spend d6 to recover your own Physical Stress or step back your own Physical Trauma by –1.

SFX: Area Attack. Add a d6 and keep an additional effect die for each additional target.

SFX: Versatile. Split TIME SUPREMACY into 2d10 or 3d8.

SFX: Replay. Spend d6 to reroll when using any TIME GEM power.

SFX: Multipower. Use two or more TIME GEM powers in a single dice pool at -1 step for each additional power.

Limit: It Takes Willpower! Change any TIME GEM power into a complication for 1PP, which can be rolled in opposition to you anytime you use that power trait. This complication can be targeted and removed by spending doom pool dice. If the doom die is less than the complication, it is stepped back. If it equals or is greater, remove the complication. (This represents the fact that only individuals of high mental capabilities can wield the time gem properly).

Specialties: Menace Expert      Combat Expert      Cosmic Expert

Categories: Marvel Heroic Roleplaying, My Verge Campaign, Original Content | Leave a comment

KANG!

Affiliations:

Kang (used without permission)

Solo      Buddy      Team

Distinctions: Ruthless Conqueror, Shrewd Tactician, Thrill-Seeker

EVOLVED PHYSIOLOGY

Enhanced Reflexes      Enhanced Stamina      Psychic Resistance

SFX: Second Wind. Before you make an action including an EVOLVED PHYSIOLOGY power, you may remove your physical stress die (or greater) from the doom pool and step up the EVOLVED PHYSIOLOGY power by +1 for this action.

SFX: Careful Planner. Spend d6 to borrow the highest die in the doom pool as an asset for your next action, then step back and return the doom die.

Limit: Prideful. Add d6 to doom when you step up stress or complications caused by emotional manipulation.

Limit: Exhausted. Shutdown any EVOLVED PHYSIOLOGY power to add d6 to doom pool or step up lowest. Recover power by activating a player’s opportunity or spending a d6 from the doom pool.

ADVANCED TECH

Superhuman Durability      Gadgets      Blasters     Melee Weapons     Hover Pad       Time Ship

SFX: Area Attack. Add a d6 and keep an additional effect die for each additional target.

SFX: Boost. Shutdown your highest rated ADVANCED TECH power to step up another ADVANCED TECH power by +1. Recover power by activating a player’s opportunity, or by spending d6 from the doom pool.

SFX: Burst. Step up or double an ADVANCED TECH die against a single target. Remove the highest rolling die and add 3 dice for your total.

SFX: Summon Minion from Timestream. Add a d6 and step up your effect die by +1 when using ADVANCED TECH to create minion assets.

SFX: Dangerous. Add a d6 to your dice pool for an attack action and step back highest die in pool by –1. Step up Physical Stress inflicted by +1.

Limit: Gear. Shutdown an ADVANCED TECH trait and add a d6 or step up lowest in doom pool.  Spend d6 from the doom pool to recover.

Specialties: Combat Master      Crime Master      Tech Master

Categories: Marvel Heroic Roleplaying, My Verge Campaign | Leave a comment

Hobgoblin I

Real Name: Roderick Kingsley

Hobgoblin (used without permission)

Affiliations: 

Solo      Buddy      Team

Distinctions: Unscrupulous, Eye for Detail, Fashion Designer

GOBLIN FORMULA

Enhanced Reflexes      Enhanced Strength 

SFX: Boost. Shutdown your highest rated GOBLIN FORMULA power to step up another GOBLIN FORMULA power by +1. Recover power by activating a player opportunity or during a Transition Scene.

Limit: Another Dose. Shutdown any GOBLIN FORMULA power and add d6 to the doom pool, or step up lowest. Recover power during a Transition Scene.

GOBLIN TECH

Enhanced Durability      Pumpkin Bomb     Goblin Grenades     Glove Blasters     Razor Bats       Glider

SFX: Area Attack. Add a d6 and keep an additional effect die for each additional target.

SFX: Knock-Out Grenade. Add a d6 and step up your effect die by +1 when inflicting GASSED! complication on a target.

SFX: Spider-Sense Clouding Grenade. Add a d6 and step up your effect die by +1 when inflicting DULLED SPIDER-SENSE! complication on a target.

SFX: Dangerous. Add a d6 to your dice pool for an attack action and step back highest die in pool by –1. Step up Physical Stress inflicted by +1.

Limit: Gear. Shutdown a GOBLIN TECH trait and add a d6 or step up lowest in doom pool.  Spend d6 from the doom pool to recover.

Specialties: Combat Expert      Crime Expert      Business Expert

Categories: Marvel Heroic Roleplaying | 1 Comment

Little-Known Avengers: Living Lightning!

With the AVENGERS being released this Friday…

LIVING LIGHTNING (Miguel Santos)

Living Lightning (used without permission)

Affiliations:

Solo      Buddy      Team

Distinctions:
College Student, Newbie, Former Reluctant Villain

PLASMA FORM

Intangibility      Blast      Flight      Space Flight

SFX: Area Blast. Add a d6 and keep an additional effect die for each additional target.

SFX: Invulnerable to Physical Attacks. Spend 1 PP to ignore physical stress or trauma unless caused by energy attacks.

SFX: Shocking, Grasped. On a reaction against a physical attack action, inflict physical stress with your effect die at no PP cost or spend a PP to step it up by +1.

Limit: Stasis Suit (Gear). Miguel has a specialized stasis suit that allows him to return to human form. If he cannot access his human form, gain 1 PP. Spend 1 PP to recover, or during a transition scene.

Limit: Grounded. Gain 1 PP and shutdown PLASMA FORM vs. grounding or electricity-dampening attacks. Spend 1 PP to recover the Power Set, or during a transition scene.

Specialties: Combat Rookie      Tech Rookie 

MILESTONES:

TEAM PLAYER

1 XP — when you give support to another hero.
3 XP — when you’re given an official place on a team.
10 XP — when you either sacrifice something you hold dear for the benefit of your team or walk away from your team to avoid that sacrifice.

BEING HUMAN…

1 XP — when your STASIS SUIT limit is activated.
3 XP — when you help a hero or bystander without using the PLASMA FORM power set.
10 XP — when you defeat a villain without using your PLASMA FORM power set.

Categories: Marvel Heroic Roleplaying, Original Content | 1 Comment

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