Distinctions: Savage Temper, Gentile Veneer, Traveled the Timestream
SFX: Claws. Add a d6 to your dice pool for an attack action and step back highest die in pool by –1. Step up physical stress inflicted by +1.
Limit: Inferiority Complex. Add d6 to doom when you step up stress or complications caused by emotional manipulation.
THE TIME GEM
SFX: Time Freeze. Add a d6 and step up your effect die by +1 when inflicting Frozen in Time! complication on a target.
SFX: Age/Youth. Add a d6 and step up your effect die by +1 when inflicting Old Age! or Infant! complication on a target.
SFX: Immune to Aging. Spend d6 to ignore stress, trauma, or complications from aging effects.
SFX: Precognition/Postcognition. Spend d6 to borrow the highest die in the doom pool as an asset for your next action, then step back and return the doom die.
SFX: Rapid Healing. Spend d6 to recover your own Physical Stress or step back your own Physical Trauma by –1.
SFX: Area Attack. Add a d6 and keep an additional effect die for each additional target.
SFX: Versatile. Split TIME SUPREMACY into 2d10 or 3d8.
SFX: Replay. Spend d6 to reroll when using any TIME GEM power.
SFX: Multipower. Use two or more TIME GEM powers in a single dice pool at -1 step for each additional power.
Limit: It Takes Willpower! Change any TIME GEM power into a complication for 1PP, which can be rolled in opposition to you anytime you use that power trait. This complication can be targeted and removed by spending doom pool dice. If the doom die is less than the complication, it is stepped back. If it equals or is greater, remove the complication. (This represents the fact that only individuals of high mental capabilities can wield the time gem properly).