Monthly Archives: June 2012

House Rule: Descriptive Stress

Hi all,

In my Marvel: The Verge campaign, I came across the following problem…

One character had taken emotional stress from fighting another character (they had actually spent 1PP to change the stress to emotional, instead of taking physical stress). During the next adventure, they had not entirely rid themselves of the stress but when it came time to use that stress in against them, I could not remember the circumstances by which they had accumulated the stress. All they had written down was “Emotional d8.”

Now, we could have just came up with something entirely different, but I felt that if we had made note of the circumstances, we could tie the narrative together, from an earlier fight to a later conflict.

So, I’ve begun to ask my players to make a short descriptive note to accompany any stress they receive. For example, “Burned by Hellfire d10.” Now, when that physical stress is rolled against them, I can invoke the specific cause as I narrate, or they narrate. Or, “Father Issues d12” will allow me to allude to their self doubt about living up to their sire’s expectations.

If the stress is stepped up, add in another description for the new level, keeping the old description too. As the stress is healed later on, the description will remain until that level of stress is recovered.

Of course, we have already been doing this for our complications, resources and assets, but it seemed natural for stress to follow the same suit, and I couldn’t find reference for this in the OpManual.

What do you think?

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Categories: GMing, Marvel Heroic Roleplaying, Original Content | 2 Comments

Minor Persona: Agatha Harkness

Agatha Harkness (used without permission)

Affiliations: 

Solo      Buddy      Team

Distinctions: Restless Soul, Capable Witch/Nanny

RITUAL MAGIC

Sorcery Magical Awareness
Resistance to Psychic Powers Resistance to Magic
Telepathy Mind Control
Superhuman Durability Teleport

SFX: Versatile. Split SORCERY into 2d8 or 3d6.

SFX: Multipower. Use two or more RITUAL MAGIC powers in a single dice pool at -1 step for each additional power.

Limit: Restricted Movement/Speech. If unable to speak and gesture, shutdown RITUAL MAGIC. Recover RITUAL MAGIC when complication is removed, or via opportunity.

Specialties: Mystic Expert 

Categories: Marvel Heroic Roleplaying | Leave a comment

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