Monthly Archives: July 2012



Affiliations: Solo  Buddy  Team 
Distinctions: 14 Feet Tall Alien
Wants the Mantle of Sorcerer Supreme
Cannot Wield Dimensional Energies
Supreme Sorcery
Mind Control 
Psychic Resistance
Magic Resistance
Enhanced Strength
Enhanced Stamina
SFX Summon Armaments. Add a d6 and step up your effect die by +1 when using SUPREME SORCERY to create weapon or armor assets.SFX Spells of the Darkhold. Step up or double any ALIEN MAGIC power for one action. If the action fails, add a die to doom pool equal to the normal rating of your power die.

SFX Area Attack. Add a d6 and keep an additional effect die for each additional target.

SFX Versatile. Split SUPREME SORCERY into 2d10 or 3d8.

Limit Exhausted. Shutdown MAGIC to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.

SFX Mighty Blow. Spend d6 from the doom pool to double Enhanced Strength for one action.Limit Second Best.  Add d6 to doom when you step up stress or complications caused by emotional manipulation.
Specialties: Mystic Master  Combat Expert

Urthona (used without permission)

Categories: Marvel Heroic Roleplaying, My Verge Campaign | Leave a comment

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