My Verge Campaign

Urthona

URTHONA

Affiliations: Solo  Buddy  Team 
Distinctions: 14 Feet Tall Alien
Wants the Mantle of Sorcerer Supreme
Cannot Wield Dimensional Energies
Power Sets: ALIEN MAGIC GEVALTUAN
Supreme Sorcery
Teleportation 
Mind Control 
Psychic Resistance
Magic Resistance
Enhanced Strength
Enhanced Stamina
SFX Summon Armaments. Add a d6 and step up your effect die by +1 when using SUPREME SORCERY to create weapon or armor assets.SFX Spells of the Darkhold. Step up or double any ALIEN MAGIC power for one action. If the action fails, add a die to doom pool equal to the normal rating of your power die.

SFX Area Attack. Add a d6 and keep an additional effect die for each additional target.

SFX Versatile. Split SUPREME SORCERY into 2d10 or 3d8.

Limit Exhausted. Shutdown MAGIC to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.

SFX Mighty Blow. Spend d6 from the doom pool to double Enhanced Strength for one action.Limit Second Best.  Add d6 to doom when you step up stress or complications caused by emotional manipulation.
Specialties: Mystic Master  Combat Expert

Urthona (used without permission)

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The Cromagus: Prehistoric Scourge of the Timestream!

Affiliations: 

Solo      Buddy      Team

Distinctions: Savage Temper, Gentile Veneer, Traveled the Timestream

CROMAGNON

Enhanced Strength      Enhanced Stamina      Enhanced Senses

SFX: Claws. Add a d6 to your dice pool for an attack action and step back highest die in pool by –1. Step up physical stress  inflicted by +1.

Limit: Inferiority Complex. Add d6 to doom when you step up stress or complications caused by emotional manipulation.

THE TIME GEM

The Time Gem (used without permission)


Time Supremacy       Time Travel      Godlike Speed

SFX: Time Freeze. Add a d6 and step up your effect die by +1 when inflicting Frozen in Time! complication on a target.

SFX: Age/Youth. Add a d6 and step up your effect die by +1 when inflicting Old Age! or Infant! complication on a target.

SFX: Immune to Aging. Spend d6 to ignore stress, trauma, or complications from aging effects.

SFX: Precognition/Postcognition. Spend d6 to borrow the highest die in the doom pool as an asset for your next action, then step back and return the doom die.

SFX: Rapid Healing. Spend d6 to recover your own Physical Stress or step back your own Physical Trauma by –1.

SFX: Area Attack. Add a d6 and keep an additional effect die for each additional target.

SFX: Versatile. Split TIME SUPREMACY into 2d10 or 3d8.

SFX: Replay. Spend d6 to reroll when using any TIME GEM power.

SFX: Multipower. Use two or more TIME GEM powers in a single dice pool at -1 step for each additional power.

Limit: It Takes Willpower! Change any TIME GEM power into a complication for 1PP, which can be rolled in opposition to you anytime you use that power trait. This complication can be targeted and removed by spending doom pool dice. If the doom die is less than the complication, it is stepped back. If it equals or is greater, remove the complication. (This represents the fact that only individuals of high mental capabilities can wield the time gem properly).

Specialties: Menace Expert      Combat Expert      Cosmic Expert

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KANG!

Affiliations:

Kang (used without permission)

Solo      Buddy      Team

Distinctions: Ruthless Conqueror, Shrewd Tactician, Thrill-Seeker

EVOLVED PHYSIOLOGY

Enhanced Reflexes      Enhanced Stamina      Psychic Resistance

SFX: Second Wind. Before you make an action including an EVOLVED PHYSIOLOGY power, you may remove your physical stress die (or greater) from the doom pool and step up the EVOLVED PHYSIOLOGY power by +1 for this action.

SFX: Careful Planner. Spend d6 to borrow the highest die in the doom pool as an asset for your next action, then step back and return the doom die.

Limit: Prideful. Add d6 to doom when you step up stress or complications caused by emotional manipulation.

Limit: Exhausted. Shutdown any EVOLVED PHYSIOLOGY power to add d6 to doom pool or step up lowest. Recover power by activating a player’s opportunity or spending a d6 from the doom pool.

ADVANCED TECH

Superhuman Durability      Gadgets      Blasters     Melee Weapons     Hover Pad       Time Ship

SFX: Area Attack. Add a d6 and keep an additional effect die for each additional target.

SFX: Boost. Shutdown your highest rated ADVANCED TECH power to step up another ADVANCED TECH power by +1. Recover power by activating a player’s opportunity, or by spending d6 from the doom pool.

SFX: Burst. Step up or double an ADVANCED TECH die against a single target. Remove the highest rolling die and add 3 dice for your total.

SFX: Summon Minion from Timestream. Add a d6 and step up your effect die by +1 when using ADVANCED TECH to create minion assets.

SFX: Dangerous. Add a d6 to your dice pool for an attack action and step back highest die in pool by –1. Step up Physical Stress inflicted by +1.

Limit: Gear. Shutdown an ADVANCED TECH trait and add a d6 or step up lowest in doom pool.  Spend d6 from the doom pool to recover.

Specialties: Combat Master      Crime Master      Tech Master

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Annihilus of Anthros!

ANNIHILUS OF ANTHROS

Affiliations: 

Annihilus (used without permission)

Solo      Buddy      Team

Distinctions: Power-Hungry, Paranoid, Arrogant

INSECTOID PHYSIOLOGY

Flight      Superhuman Durability      Superhuman Strength          Superhuman Stamina      Resistance to Psychic Attacks 

SFX: Merciless. Add a d6 to your dice pool for an attack action and step back highest die in pool by –1. Step up physical stress  inflicted by +1.

Limit: Prideful. Add d6 to doom when you step up stress or complications caused by emotional manipulation.

COSMIC CONTROL ROD

Blast     Inorganic Matter Supremacy      Energy Supremacy

SFX: Immune to Disease, Radiation and Heat/Cold. Spend 1 PP to ignore stress, trauma, or complications from these effects.

SFX: Area Attack. Add a d6 and keep an additional effect die for each additional target.

SFX: Versatile. Split ENERGY SUPREMACY into 2d10  or 3d8.

SFX: Boost. Shutdown your highest rated COSMIC CONTROL ROD power to step up a INSECTOID PHYSIOLOGY power by +1. Recover power by activating an opportunity, spending d6 from the doom pool or during a Transition Scene.

Limit: Gear. Shutdown COSMIC CONTROL ROD and add a d6 or step up lowest in doom pool.  Spend d6 from the doom pool to recover. While without the Control Rod, Annihilus ages rapidly, taking d6 Physical trauma per week until it is returned. The trauma is recovered immediately upon return.

Specialties: Menace Expert      Combat Expert      Cosmic Expert      Tech Expert

BUG HORDE

Affiliations:

Bug Horde (used without permission)

Team

Distinctions: Insectoid Warriors, Savage

INSECTOID PHYSIOLOGY

Flight      Energy Pistols      Swarm

SFX: Claws. Add a d6 to your dice pool for an attack action and step back highest die in pool by –1. Step up physical stress  inflicted by +1.

SFX: Area Attack. Add a d6 and keep an additional effect die for each additional target.

Limit: Mob Cohesion. Defeat Team dice (with d8 stress) to reduce mob.

Specialties: Combat Expert

Categories: Marvel Heroic Roleplaying, My Verge Campaign | 2 Comments

The Warlord of Baluur!

BLASTAAR, WARLORD OF BALUUR

Blastaar (used without permission)

Affiliations:

Solo      Buddy      Team

Distinctions: Military Genius, Savage, Fancies Himself a Monarch

BALUURIAN PHYSIOLOGY

Flight      Enhanced Durability      Superhuman Strength     Blast      Godlike Stamina

SFX: Bomb-Burst. Add a d6 and keep an additional effect die for each additional target.

SFX: Unleashed. Step up or double any BALUURIAN PHYSIOLOGY power for one action. If the action fails, add a die to doom pool equal to the normal rating of your power die.

SFX: Suspended Animation. By going into suspended animation during a transition scene, step back your own physical stress and/or trauma by –1. For an act, recover all stress and trauma.

Limit: Prone to Rage. Add d6 to doom when you step up stress or complications caused by emotional manipulation.

Specialties: Menace Master      Combat Expert      Cosmic Expert

BALUURIAN BATTLE-CADRE

Affiliations:

Baluurians (used without permission)

Team

Distinctions:  Warriors, Merciless

CADRE TRAITS

Energy Pistols      Pile-On

SFX: Area Attack. Add a d6 and keep an additional effect die for each additional target.

Limit: Mob Cohesion. Defeat Team dice (with d8 stress) to reduce mob.

Specialties: Combat Expert

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Galactic Playboy: Starfox!

Starfox (Eros)

Starfox (used without permission)

Affiliations: Solo d6, Buddy d10, Team d8

Distinctions: Casanova, Honorable, Insatiable Wanderlust

TITANIAN ETERNAL
Flight d10, Superhuman Stamina d10, Enhanced Strength d8
SFX: Regeneration. Spend 1 PP to recover his Physical Stress or step back Physical Trauma by –1.
SFX: Immunity to Heat, Cold, Energy, Electricity, Radiation, Poison, Disease and Aging. Spend 1 PP to ignore stress, trauma, or complications from any of these effects.
Limit: Titan. Earn 1 PP when affected by Titan-specific Milestones and tech.

THE PLEASURE PRINCIPLE
Positive Emotional Control d10, Psychic Resistance d8
SFX: Area Effect. Add a d6 and keep an additional effect die for each additional target.
Limit: Weakness for the Ladies. Get 1 PP and step up mental and emotional stress or complications from females.

Specialties: Psych Master d10, Tech Master d10, Cosmic Expert d8

Categories: Marvel Heroic Roleplaying, My Verge Campaign | 2 Comments

The Ultimate GM: The Grandmaster!

The Grandmaster (En Dwi Gast)

The Grandmaster (used without permission)

Affiliations: Solo d10, Buddy d8, Team d6

Distinctions: Obsessed with Games, Old as the Universe, “You’re all just pawns!”

POWER PRIMORDIAL
Cosmic Energy Supremacy d12, Godlike Cosmic Senses d12, Psychic Resistance d10, Enhanced Stamina d8, Death Touch d12, Force Field d12, Teleport d12, Energy Blast d12, Bestow Powers (Transmutation) d12
SFX: Regeneration. Spend a d6 to recover his Physical Stress or step back Physical Trauma by –1.
SFX: Immunity to Heat, Cold, Energy, Electricity, Radiation, Poison, Disease and Aging. Spend d6 to ignore stress, trauma, or complications from any of these effects.
SFX: Healing. Add Cosmic Energy to your dice pool when helping others recover stress.
SFX: “I’m ten steps ahead!”. Spend d6 to borrow the highest die in the doom pool as an asset for your next action, then step back and return the doom die.
Limit: “I never met a contest I didn’t like…”. Step up or add d6 to the doom pool and step up mental and emotional stress or complications when playing on the Grandmaster’s love of games.

Specialties: Crime Master d10, Cosmic Master d10, Business Master d10, Psych Master d10, Tech Master d10, Mystic Master d10

Categories: Marvel Heroic Roleplaying, My Verge Campaign | 1 Comment

Kismet (Her)

Kismet (Her)

Kismet (used without permission)

Affiliations: Solo d8, Buddy d6, Team d4

Distinctions: Naive, Looking for Purpose, Former Science Experiment

PERFECTED FORM
Superhuman Strength d10, Superhuman Stamina d10, Flight/Space Flight d10, Enhanced Reflexes d8, Kinetic Bolt d8
SFX: Energy Absorption. On a successful reaction against an energy attack action, convert your opponent’s effect die into a Perfected Form stunt or step up a Perfected Form power by +1 for your next action. Spend d6 to use this stunt if your opponent’s action succeeds.
SFX: Cocoon. Spend an Act to heal ALL forms of trauma and stress. While in this cocoon, add Superhuman Durability d10 to this power set, but lose Reflexes and Flight/Space Flight.
Limit: Weak-Willed. Add d6 to doom pool when you step up stress or complications caused by manipulation.

Specialties: Combat Expert d8, Cosmic Expert d8, Medicine Expert d8, Vehicle Expert d8

Categories: Marvel Heroic Roleplaying, My Verge Campaign | 4 Comments

Nebula’s Furies

Lore

Affiliations: Solo d4, Buddy d6, Team d8

Distinctions: Works Better with Machines, Quiet, Non-combatant

MACHINE CONTROL
Machine Telepathy d10, Technokinesis d10, Enhanced Senses d8
SFX: Running the Data. Spend d6 to borrow the highest die in the doom pool as an asset for your next action, then step back and return the doom die.
SFX: Snare. Add a d6 and step up your effect die by +1 when inflicting Snared! complication on a target.
Limit: Too Much Information. Shutdown highest-rated power to gain d6 or step up lowest die in doom pool. Spend d6 to recover.

Specialties: Tech Master d10, Mystic Master d10, Psych Master d10, Science Master d10, Business Master d10, Cosmic Master d10

Pearl

Affiliations: Solo d4, Buddy d8, Team d6

Distinctions: Silence’s Partner, Man-Hater, Raised on the Streets

STAR PEARLS
Earth Control d8, Star Pearl Armor d8, Star Pearl Blades d8
SFX: Gem Affinity. Step up and double Earth Control when using gemstones. Step back Earth Control and spend d6 from the doom pool to use all other types of rock and/or stone.
SFX: Dazzle. Add a d6 and step up your effect die by +1 when inflicting Dazzled! complication on a target.
Limit: Conscious Activation. While stressed out, asleep, or unconscious, shutdown Star Pearls. Recover Star Pearls when you recover that stress or wake up. If you take emotional trauma, shutdown Star Pearls until you recover that trauma.

Specialties: Acrobatic Master d10, Crime Expert d8, Combat Expert d8

Point

Affiliations: Solo d8, Buddy d4, Team d6

Distinctions: Professional, Leader, Weight of the World

POWER BOW
Weapon d8
SFX: Explosive Arrow. Add a d6 and keep an additional effect die for each additional target.
SFX: Paralysis Arrow. Add a d6 and step up your effect die by +1 when inflicting Paralyzed! complication on a target.
SFX: Versatile. Split POWER BOW into 2d6.
Limit: Gear. Shutdown Power Bow and gain d6. Spend a d6 from the doom pool to recover.

ALIEN DNA
Enhanced Senses d8, Enhanced Durability d8, Enhanced Reflexes d8
SFX: Sniper. Use an effect die to create a Targeted! complication on a target during a Scene. You may target them anywhere until the complication is removed or Enhanced Senses is shutdown.
Limit: Sensitive to Bright Light. Step up or add d6 to the doom pool and step up complications inflicted by bright light by +1.

Specialties: Combat Master d10, Crime Expert d8, Business Expert d8, Covert Expert d8

Silence

Affiliations: Solo d6, Buddy d8, Team d4

Distinctions: Pearl’s Partner, Survivor, Mute

SOUND-EATER
Sonic Control d8
SFX: Deafen. Add a d6 and step up your effect die by +1 when inflicting Deaf! complication on a target.
Limit: Only Remove Sound. Silence’s control of sound is limited to only removing it.
Limit: Effectively Deaf. Make Sonic Control a complication when others are trying to interact with her or she tries to interact with them, unless they know sign language.

ALIEN DNA
Enhanced Senses d8, Enhanced Stamina d8, Enhanced Reflexes d8, Electric Touch d8, Blending d8
SFX: ZAP! Add a d6 to your dice pool for Electric Touch attack action and step back highest die in pool by –1. Step up Physical stress inflicted by +1.
Limit: Cold Vulnerability. Add d6 to the doom pool and step up physical stress by +1 when attack is cold or ice-based. If stressed out from cold-induced physical stress, shutdown Alien DNA.

Specialties: Combat Master d10, Crime Expert d8

Mallea

Affiliations: Solo d8, Buddy d4, Team d6

Distinctions: Manipulator, Adaptable, Good Singing Voice

GENETIC MIMIC
Mimic d10
SFX: Permanent Change. Add in another Power Set or replace an existing Power Set by stressing herself out and taking d10 Trauma. She must heal the trauma before using the new Power Set. None of the new Power Traits can exceed d10, nor can they be technological or mystic in nature.
Limit: Conscious Activation. If stressed out, asleep, or unconscious, shutdown Genetic Mimic. Recover Genetic Mimic when stress is recovered or you awake. If Physical Trauma is taken, shutdown Genetic Mimic until trauma is recovered.
Limit: No Tech or Mystic Mimic. She cannot mimic technology or mystical powers.

Specialties: Covert Expert d8, Psych Expert d8, Combat Expert d8

Categories: Marvel Heroic Roleplaying, My Verge Campaign, Original Content | 1 Comment

The Emissary

The Emissary (John D. Manfrenjenson)

On the planet Earth, The Embassy is a shadow organization that makes deals and negotiates with alien races without the blessing or knowledge of established countries or organizations like SHIELD or SWORD.

The Emissary is their top agent.

Affiliations: Solo d10, Buddy d8, Team d6

Distinctions: Trained Diplomat, Sociopath, Words before Weapons

SPEAK SOFTLY
Superhuman Senses d10, Emotional Attack d10
SFX: Immunity to Emotional Attack. Spend d6 to ignore Emotional Stress/trauma.
SFX: Sharp Tongue. Add a d6 to your dice pool for an attack action and step back highest die in pool by –1. Step up Emotional stress or Mental Stress inflicted by +1.
SFX: Work the Crowd. Add a d6 and keep an additional effect die for each additional target.
Limit: Conscious Activation. If stressed out, asleep, or unconscious, shutdown Speak Softly power set. Recover Speak Softly when stress is recovered or you awake. If Mental Trauma is taken, shutdown Speak Softly until trauma is recovered

CARRY A BIG STICK
Weapon d10
SFX: Energy Absorption. On a successful reaction against an Energy attack action, convert your opponent’s effect die into a Carry a Big Stick stunt or step up a Carry a Big Stick power by +1 for your next action. Spend d6 to use this stunt if your opponent’s action succeeds.
SFX: EMP. Add a d6 and keep an additional effect die for each additional target.
Limit: Gear. Shutdown Carry a Big Stick, and gain d6 or step up lowest in Doom Pool. Spend a d6 to recover.

Specialties: Psych Master d10, Cosmic Master d10, Combat Expert d8

Categories: Marvel Heroic Roleplaying, My Verge Campaign, Original Content | 1 Comment

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